################################################################################ # CHANGELOG # # # # be_w3dr - Benjamin Eikel's Web 3D Renderer # # Copyright 2008-2009 Benjamin Eikel # ################################################################################ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | Version | Date | Description | ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | 0.3.0 | 2009-01-07 | - Rendering of Portable Network Graphics (PNG). | | | | - Output of filter chain with profiling information | | | | (time and memory) in example front end. | | | | - Faster matrix implementation. | | | | - Rasterization with color interpolation and Z-buffer.| -------------------------------------------------------------------------------- | 0.2.0 | 2008-11-13 | - Lighting with the Phong reflection model. | | | | - Triangulation of quads in .obj input. | | | | - Back face culling. | | | | - Perspective projection. | | | | - Increased performance and decreased memory usage. | -------------------------------------------------------------------------------- | 0.1.0 | 2008-11-08 | First release of be_w3dr. | | | | Features: | | | | - Loading of Wavefront Object (.obj) files. | | | | - Rendering of Scalable Vector Graphics (SVG). | | | | - Data stream passes through a chain of filters which | | | | represents the rendering pipeline. | --------------------------------------------------------------------------------