be_cbo - Benjamin Eikel's Combination of Bullet and OpenSceneGraph
Benjamin Eikel's Combination of Bullet and OpenSceneGraph (be_cbo) is a small program written in C++ that I have created for fun during my free tune. Basically I wanted to get to know the Bullet engine.
The program is able to create objects in a 3D scene. These objects are simulated physically by the Bullet library. The OpenSceneGraph library does the rendering of the objects.
During runtime the user can select and delete objects in the scene. He can create new cuboids, which will fall down from above, or throw spheres of three different sizes into the scene.
- be_cbo-0.1.0.tar.gz (1.2 MiB, released 2009-04-23)
- be_cbo-0.1.1.tar.gz (1.2 MiB, released 2012-02-11)
Click the images for an enlarged view.
Objects can be selected with the mouse in the 3D scene. Selected objects will be highlighted and can be deleted.